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» A Model for Multiple Outcomes Games
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AIR
2006
147views more  AIR 2006»
13 years 8 months ago
Virtual human animation in natural language visualisation
Simulation motion of Virtual Reality (VR) objects and humans has experienced1 important developments in the last decade. However, realistic virtual human animation gen-2 eration re...
Minhua Ma, Paul McKevitt
AAAI
2012
11 years 11 months ago
Competing with Humans at Fantasy Football: Team Formation in Large Partially-Observable Domains
We present the first real-world benchmark for sequentiallyoptimal team formation, working within the framework of a class of online football prediction games known as Fantasy Foo...
Tim Matthews, Sarvapali D. Ramchurn, Georgios Chal...
SPAA
2006
ACM
14 years 2 months ago
Network design with weighted players
We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
Ho-Lin Chen, Tim Roughgarden
INFOCOM
2012
IEEE
11 years 11 months ago
Spectrum trading with insurance in cognitive radio networks
—Market based spectrum trading has been extensively studied to realize efficient spectrum utilization in cognitive radio networks (CRNs). In this paper, we utilize the concept o...
Haiming Jin, Gaofei Sun, Xinbing Wang, Qian Zhang
ICMI
2005
Springer
136views Biometrics» more  ICMI 2005»
14 years 2 months ago
Probabilistic grounding of situated speech using plan recognition and reference resolution
Situated, spontaneous speech may be ambiguous along acoustic, lexical, grammatical and semantic dimensions. To understand such a seemingly difficult signal, we propose to model th...
Peter Gorniak, Deb Roy