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» A Model for Naturalistic Virtual User Simulation
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AIED
2005
Springer
14 years 2 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
CCGRID
2005
IEEE
14 years 2 months ago
Q-SAC: toward QoS optimized service automatic composition
The emerging service grids bring together various distributed services to a ‘market’ for clients to request and enable the integration of services across distributed, heteroge...
Hanhua Chen, Hai Jin, Xiaoming Ning, Zhipeng Lu
GLOBECOM
2009
IEEE
14 years 3 months ago
Improving Deployability of Peer-Assisted CDN Platform with Incentive
Abstract—As a promising solution to manage the huge workload of large-scale VoD services, managed peer-assisted CDN systems, such as P4P [25] has attracted attention. Although th...
Tatsuya Mori, Noriaki Kamiyama, Shigeaki Harada, H...
IUI
2010
ACM
14 years 5 months ago
Haptic augmented reality dental trainer with automatic performance assessment
We developed an augmented reality (AR) dental training simulator utilizing a haptic (force feedback) device. A number of dental procedures such as crown preparation and opening ac...
Phattanapon Rhienmora, Kugamoorthy Gajananan, Pete...
IVA
2009
Springer
14 years 3 months ago
Spontaneous Avatar Behavior for Human Territoriality
Abstract. The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in be...
Claudio Pedica, Hannes Högni Vilhjálms...