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ATAL
2008
Springer
13 years 11 months ago
Learning to interact: connecting perception with action in virtual environments
Modeling synthetic characters which interact with objects in dynamic virtual worlds is important when we want the agents to act in an autonomous and non-preplanned way. Such inter...
Pedro Sequeira, Ana Paiva
IJCAI
1989
13 years 10 months ago
Filter Preferential Entailment for the Logic of Action in Almost Continuous Worlds
Mechanical systems, of the kinds which are of interest for qualitative reasoning, are characterized by a set of real-valued parameters, each of which is a piecewise continuous fun...
Erik Sandewall
ICCV
2007
IEEE
14 years 11 months ago
A Biologically Inspired System for Action Recognition
We present a biologically-motivated system for the recognition of actions from video sequences. The approach builds on recent work on object recognition based on hierarchical feed...
Hueihan Jhuang, Thomas Serre, Lior Wolf, Tomaso Po...
CHI
2004
ACM
14 years 9 months ago
Presiding over accidents: system direction of human action
As human-computer interaction becomes more closely modeled on human-human interaction, new techniques and strategies for human-computer interaction are required. In response to th...
Jeffrey Heer, Nathaniel Good, Ana Ramirez, Marc Da...
CIARP
2009
Springer
14 years 3 months ago
Learning Relational Grammars from Sequences of Actions
Many tasks can be described by sequences of actions that normally exhibit some form of structure and that can be represented by a grammar. This paper introduces FOSeq, an algorithm...
Blanca Vargas-Govea, Eduardo F. Morales