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IWEC
2004
13 years 9 months ago
MMOG Player Classification Using Hidden Markov Models
In this paper, we describe our work on classification of players in Massively Multiplayer Online Games using Hidden Markov Models based on player action sequences. In our previous ...
Yoshitaka Matsumoto, Ruck Thawonmas
SERP
2007
13 years 9 months ago
Using Constraints with Action Language for Model Evolution
- Since the advent of model driven software engineering (MDSE) it has become necessary to develop techniques and tools for model evolution. In this paper we examine two issues and ...
Shahid Alam, Samuel A. Ajila
ICCV
2005
IEEE
14 years 1 months ago
Behaviour Understanding in Video: A Combined Method
In this paper we develop a system for human behaviour recognition in video sequences. Human behaviour is modelled as a stochastic sequence of actions. Actions are described by a f...
Neil Robertson, Ian D. Reid
CVIU
2006
317views more  CVIU 2006»
13 years 7 months ago
A general method for human activity recognition in video
In this paper we develop a system for human behaviour recognition in video sequences. Human behaviour is modelled as a stochastic sequence of actions. Actions are described by a f...
Neil Robertson, Ian D. Reid
FLAIRS
2008
13 years 10 months ago
Learning Continuous Action Models in a Real-Time Strategy Environment
Although several researchers have integrated methods for reinforcement learning (RL) with case-based reasoning (CBR) to model continuous action spaces, existing integrations typic...
Matthew Molineaux, David W. Aha, Philip Moore