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GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
13 years 8 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
TROB
2002
91views more  TROB 2002»
13 years 7 months ago
Time-domain passivity control of haptic interfaces
A patent pending, energy based, method is presented for controlling a haptic interface system to ensure stable contract under a wide variety of operating conditions. System stabil...
Blake Hannaford, Jee-Hwan Ryu
SIMVIS
2003
13 years 8 months ago
An Experimental Study of the Behaviour of the Proxel-Based Simulation Algorithm
The paradigm of the proxel ("probability element") was recently introduced in order to provide a new algorithmic approach to analysing discrete-state stochastic models s...
Sanja Lazarova-Molnar, Graham Horton
CLOUD
2010
ACM
14 years 14 days ago
A self-organized, fault-tolerant and scalable replication scheme for cloud storage
Failures of any type are common in current datacenters, partly due to the higher scales of the data stored. As data scales up, its availability becomes more complex, while differe...
Nicolas Bonvin, Thanasis G. Papaioannou, Karl Aber...
BIBE
2007
IEEE
114views Bioinformatics» more  BIBE 2007»
14 years 1 months ago
A Hierarchical Grow-and-Match Algorithm for Backbone Resonance Assignments Given 3D Structure
Abstract—This paper develops an algorithm for NMR backbone resonance assignment given a 3D structure and a set of relatively sparse 15 N-edited NMR data, with the through-space 1...
Fei Xiong, Chris Bailey-Kellogg