The guaranty of meeting the timing constraints during the design phase of real-time component-based embedded software has not been realized. To satisfy real-time requirements, we ...
Egor Bondarev, Peter H. N. de With, Michel R. V. C...
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
It is to date an open question to know how the updating methods affect the evolution of a multi-agent system. This question has been tackled for various complex systems such as ce...
The main aim of our work is to create a realistic model of the behaviour of the upper airways during laryngoscopy. In this procedure the anaesthetist uses a rigid blade to displac...
Complex systems such as termite colonies have a macroscopically rich set of emergent behaviours that are thought to emerge solely from microscopic and simple individual agent beha...