This paper presents an approach, and the associated environment, aiming to support designers to intuitively model interactive applications. The goal is to make modelling activity m...
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
We investigated what mobile workers do when they are mobile to achieve their communication goals, using contextual interviews and ethnographically inspired observations in a varie...
—Flash-crowd attacks are the most vicious form of distributed denial of service (DDoS). They flood the victim with service requests generated from numerous bots. Attack requests...
We present a vision based, adaptive, decision theoretic model of human facial displays in interactions. The model is a partially observable Markov decision process, or POMDP. A POM...