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» A Model of Interaction in Concurrent and Distributed Systems
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132
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VRML
1997
ACM
15 years 7 months ago
V-COLLIDE: Accelerated Collision Detection for VRML
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...
139
Voted
GI
2009
Springer
15 years 7 months ago
Parallelised Gaussian Mixture Filtering for Vehicular Traffic Flow Estimation
: Large traffic network systems require handling huge amounts of data, often distributed over a large geographical region in space and time. Centralised processing is not then the ...
Lyudmila Mihaylova, Amadou Gning, Viktor Doychinov...
139
Voted
ICDCSW
2007
IEEE
15 years 9 months ago
Transactions in Content-Based Publish/Subscribe Middleware
Content-based publish/subscribe provides a flexible communication model for component interoperation in large-scale environments. In process support systems and other application...
Luis Vargas, Lauri I. W. Pesonen, Ehud Gudes, Jean...
116
Voted
ATAL
2001
Springer
15 years 8 months ago
Simple Negotiating Agents in Complex Games:
We present a simple model of distributed multi-agent multi-issued contract negotiation for open systems where interactions are competitive and information is private and not shared...
Peyman Faratin, Mark Klein, Hiroki Sayama, Yaneer ...
MABS
2000
Springer
15 years 7 months ago
Multi Agent Based Simulation: Beyond Social Simulation
Multi Agent Based Simulation (MABS) has been used mostly in purely social contexts. However, compared to other approaches, e.g., traditional discrete event simulation, object-orien...
Paul Davidsson