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» A Model of Interaction in Concurrent and Distributed Systems
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VRML
1997
ACM
14 years 19 days ago
V-COLLIDE: Accelerated Collision Detection for VRML
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...
GI
2009
Springer
14 years 10 days ago
Parallelised Gaussian Mixture Filtering for Vehicular Traffic Flow Estimation
: Large traffic network systems require handling huge amounts of data, often distributed over a large geographical region in space and time. Centralised processing is not then the ...
Lyudmila Mihaylova, Amadou Gning, Viktor Doychinov...
ICDCSW
2007
IEEE
14 years 2 months ago
Transactions in Content-Based Publish/Subscribe Middleware
Content-based publish/subscribe provides a flexible communication model for component interoperation in large-scale environments. In process support systems and other application...
Luis Vargas, Lauri I. W. Pesonen, Ehud Gudes, Jean...
ATAL
2001
Springer
14 years 29 days ago
Simple Negotiating Agents in Complex Games:
We present a simple model of distributed multi-agent multi-issued contract negotiation for open systems where interactions are competitive and information is private and not shared...
Peyman Faratin, Mark Klein, Hiroki Sayama, Yaneer ...
MABS
2000
Springer
14 years 1 days ago
Multi Agent Based Simulation: Beyond Social Simulation
Multi Agent Based Simulation (MABS) has been used mostly in purely social contexts. However, compared to other approaches, e.g., traditional discrete event simulation, object-orien...
Paul Davidsson