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» A Model of Interaction in Concurrent and Distributed Systems
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133
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VRML
1997
ACM
15 years 8 months ago
V-COLLIDE: Accelerated Collision Detection for VRML
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...
139
Voted
GI
2009
Springer
15 years 7 months ago
Parallelised Gaussian Mixture Filtering for Vehicular Traffic Flow Estimation
: Large traffic network systems require handling huge amounts of data, often distributed over a large geographical region in space and time. Centralised processing is not then the ...
Lyudmila Mihaylova, Amadou Gning, Viktor Doychinov...
140
Voted
ICDCSW
2007
IEEE
15 years 10 months ago
Transactions in Content-Based Publish/Subscribe Middleware
Content-based publish/subscribe provides a flexible communication model for component interoperation in large-scale environments. In process support systems and other application...
Luis Vargas, Lauri I. W. Pesonen, Ehud Gudes, Jean...
117
Voted
ATAL
2001
Springer
15 years 8 months ago
Simple Negotiating Agents in Complex Games:
We present a simple model of distributed multi-agent multi-issued contract negotiation for open systems where interactions are competitive and information is private and not shared...
Peyman Faratin, Mark Klein, Hiroki Sayama, Yaneer ...
129
Voted
MABS
2000
Springer
15 years 7 months ago
Multi Agent Based Simulation: Beyond Social Simulation
Multi Agent Based Simulation (MABS) has been used mostly in purely social contexts. However, compared to other approaches, e.g., traditional discrete event simulation, object-orien...
Paul Davidsson