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» A Model to Support the Design of Multiplayer Games
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IE
2007
13 years 9 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
ACMACE
2009
ACM
14 years 2 months ago
Running or gaming
We developed Exertainer, a sensor-enabled, interactive running entertainment system to support advanced exercise applications. We designed Exertainer to be used in urban environme...
Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Ch...
SCP
2010
172views more  SCP 2010»
13 years 6 months ago
Alternating-time stream logic for multi-agent systems
Constraint automata have been introduced to provide a compositional, operational semantics for the exogenous coordination language Reo, but they can also serve interface specifica...
Sascha Klüppelholz, Christel Baier
IWQOS
2011
Springer
12 years 10 months ago
Advanced Quality-of-Service signaling for IP multicast
—Supporting Quality-of-Service resource reservations for IP multicast flows is especially advantageous for distributed multimedia applications like video conferencing, 3D teleim...
Roland Bless, Martin Röhricht
NETWORK
2007
148views more  NETWORK 2007»
13 years 7 months ago
Integration of IEEE 802.11 WLANs with IEEE 802.16-based multihop infrastructure mesh/relay networks: A game-theoretic approach t
One of the promising applications of IEEE 802.16 (WiMAX)-based wireless mesh/relay networks is to provide infrastructure/backhaul support for IEEE 802.11based mobile hotspots. In ...
Dusit Niyato, Ekram Hossain