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» A Model to Support the Design of Multiplayer Games
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SIGECOM
2006
ACM
142views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Computing the optimal strategy to commit to
In multiagent systems, strategic settings are often analyzed under the assumption that the players choose their strategies simultaneously. However, this model is not always realis...
Vincent Conitzer, Tuomas Sandholm
HT
2003
ACM
14 years 24 days ago
HyperReal: a hypermedia model for mixed reality
This paper describes a generic hypermedia model that is used as a framework for building context aware and mixed reality applications. It can handle different media elements, and ...
Luís Romero, Nuno Correia
WELCOM
2001
Springer
132views ECommerce» more  WELCOM 2001»
13 years 12 months ago
Incentives for Sharing in Peer-to-Peer Networks
The recent and unprecedented surge of public interest in peer-to-peer file sharing has led to a variety of interesting research questions. In this paper, we will address the ince...
Philippe Golle, Kevin Leyton-Brown, Ilya Mironov, ...
WSCG
2004
154views more  WSCG 2004»
13 years 9 months ago
Emulating an Offline Renderer by 3D Graphics Hardware
3D design software has since long employed graphics chips for low-quality real-time previewing. But their dramatically increased computing power now paves the way to accelerate th...
Jörn Loviscach
DIGRA
2005
Springer
14 years 1 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix