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» A Model to Support the Design of Multiplayer Games
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PRESENCE
2000
55views more  PRESENCE 2000»
13 years 6 months ago
A Model to Support the Design of Multiplayer Games
José Pablo Zagal, Miguel Nussbaum, Ricardo ...
GI
2004
Springer
14 years 7 days ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
SIGMETRICS
2008
ACM
126views Hardware» more  SIGMETRICS 2008»
13 years 6 months ago
Characterizing multiparty voice communication for multiplayer games
Over the last few years, the number of game players using voice communication to talk to each other while playing games has increased dramatically. In fact, many modern games and ...
Gabor Papp, Chris GauthierDickey
CCR
2007
168views more  CCR 2007»
13 years 6 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
ACMACE
2004
ACM
14 years 8 days ago
Massively multi-player games: matching game design with technical design
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
Anne-Gwenn Bosser