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» A Model to Support the Design of Multiplayer Games
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ICNS
2009
IEEE
14 years 2 months ago
Psychometric and Evidentiary Approaches to Simulation Assessment in Packet Tracer Software
Packet Tracer is a comprehensive instructional software application for teaching skills and concepts associated with computer networking. In addition to a wide range of simulation...
Dennis C. Frezzo, John T. Behrens, Robert J. Misle...
GRAPHICSINTERFACE
2000
13 years 9 months ago
Using a 3D Puzzle as a Metaphor for Learning Spatial Relations
We introduce a new metaphor for learning spatial relations--the 3D puzzle. With this metaphor users learn spatial relations by assembling a geometric model themselves. For this pu...
Bernhard Preim, Felix Ritter, Oliver Deussen, Thom...
ACMACE
2009
ACM
13 years 11 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
ACMICEC
2006
ACM
111views ECommerce» more  ACMICEC 2006»
13 years 11 months ago
Passive verification of the strategyproofness of mechanisms in open environments
Consider an open infrastructure in which anyone can deploy mechanisms to support automated decision making and coordination amongst self-interested computational agents. Strategyp...
Laura Kang, David C. Parkes
PLDI
2005
ACM
14 years 1 months ago
Programming ad-hoc networks of mobile and resource-constrained devices
Ad-hoc networks of mobile devices such as smart phones and PDAs represent a new and exciting distributed system architecture. Building distributed applications on such an architec...
Yang Ni, Ulrich Kremer, Adrian Stere, Liviu Iftode