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FDG
2009
ACM
14 years 2 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
ECIS
2001
13 years 9 months ago
Avoiding Failure in SPI Initiation
Software Process Improvement (SPI) is a recognised systematic approach for improving the capability of software organisations. Such initiatives have met with a number of difficult...
Pouya Pourkomeylian
STOC
2004
ACM
104views Algorithms» more  STOC 2004»
14 years 8 months ago
Network games
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Éva Tardos
NETGAMES
2005
ACM
14 years 1 months ago
On the 802.11 turbulence of nintendo DS and sony PSP hand-held network games
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Mark Claypool
FASE
2004
Springer
14 years 1 months ago
Predictable Dynamic Plugin Systems
Abstract. To be able to build systems by composing a variety of components dynamically, adding and removing as required, is desirable. Unfortunately systems with evolving architect...
Robert Chatley, Susan Eisenbach, Jeff Kramer, Jeff...