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FPLAY
2008
13 years 9 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
FPGA
2007
ACM
124views FPGA» more  FPGA 2007»
14 years 1 months ago
A practical FPGA-based framework for novel CMP research
Chip-multiprocessors are quickly gaining momentum in all segments of computing. However, the practical success of CMPs strongly depends on addressing the difficulty of multithread...
Sewook Wee, Jared Casper, Njuguna Njoroge, Yuriy T...
WSC
1997
13 years 9 months ago
AutoMod Tutorial
The AutoModTM simulation system differs significantly from other systems because of its ability to deal with the physical elements of a system in physical (graphical) terms and th...
Matthew W. Rohrer
ICSM
2005
IEEE
14 years 1 months ago
Co-Change Visualization
Clustering layouts of software systems combine two important aspects: they reveal groups of related artifacts of the software system, and they produce a visualization of the resul...
Dirk Beyer
PLDI
2012
ACM
11 years 10 months ago
Parallelizing top-down interprocedural analyses
Modularity is a central theme in any scalable program analysis. The core idea in a modular analysis is to build summaries at procedure boundaries, and use the summary of a procedu...
Aws Albarghouthi, Rahul Kumar, Aditya V. Nori, Sri...