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KI
2010
Springer
13 years 7 months ago
Towards High-Level Human Activity Recognition through Computer Vision and Temporal Logic
Most approaches to the visual perception of humans do not include high-level activity recognitition. This paper presents a system that fuses and interprets the outputs of several c...
Joris Ijsselmuiden, Rainer Stiefelhagen
WSCG
2004
152views more  WSCG 2004»
13 years 10 months ago
Interactive Solid Texturing using Point-based Multiresolution Representations
This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require...
Patrick Reuter, Benjamin Schmitt, Christophe Schli...
MAGS
2008
122views more  MAGS 2008»
13 years 9 months ago
Integrating embodied conversational agent components with a generic framework
Embodied Conversational Agents (ECAs) are computer generated life-like characters that interact with human users in face-to-face conversations. To achieve natural multi-modal conve...
Hung-Hsuan Huang, Aleksandra Cerekovic, Kateryna T...
GECCO
2008
Springer
182views Optimization» more  GECCO 2008»
13 years 10 months ago
Avida-MDE: a digital evolution approach to generating models of adaptive software behavior
Increasingly, high-assurance applications rely on autonomic systems to respond to changes in their environment. The inherent uncertainty present in the environment of autonomic sy...
Heather Goldsby, Betty H. C. Cheng
IWEC
2004
13 years 10 months ago
New Behavioural Approaches for Virtual Environments
We describe a new approach to the behaviour of 3D environments that supports the definition of physical processes and interactive phenomena. The work takes as a starting point the ...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Paol...