This paper extends the analytic framework Suchman used in Plans and Situated Actions by using it as a tool in the design of interactive, immersive environments that rely on human ...
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
The purpose of this paper consists in establishing the model for the supply-demand interaction in the age of electronic commerce. First of all, the study uses the individual objec...
Abstract. Robots that share their workspace with humans, like household or service robots, need to take into account the presence of humans when planning their actions. In this pap...
Marcello Cirillo, Lars Karlsson, Alessandro Saffio...
The design and evaluation of multimodal systems has traditionally been a craft skill. There are some well established heuristics, guidelines and frameworks for assessing multimodal...
Ann Blandford, Paul Curzon, Joanne Hyde, George Pa...