Sciweavers

1321 search results - page 36 / 265
» A Model-Driven Development Approach Focusing Human Interacti...
Sort
View
OZCHI
2009
ACM
14 years 3 months ago
Designing situations
This paper extends the analytic framework Suchman used in Plans and Situated Actions by using it as a tool in the design of interactive, immersive environments that rely on human ...
Toni Robertson, Lian Loke
ICPR
2006
IEEE
14 years 9 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
JECR
2000
136views more  JECR 2000»
13 years 8 months ago
Modeling the Supply-Demand Interaction in Electronic Commerce: A Bi-Level Programming Approach
The purpose of this paper consists in establishing the model for the supply-demand interaction in the age of electronic commerce. First of all, the study uses the individual objec...
Daniel Y. Shee, Tzung-I Tang, Gwo-Hshiung Tzeng
SCAI
2008
13 years 9 months ago
A Framework For Human-Aware Robot Planning
Abstract. Robots that share their workspace with humans, like household or service robots, need to take into account the presence of humans when planning their actions. In this pap...
Marcello Cirillo, Lars Karlsson, Alessandro Saffio...
DSVIS
2008
Springer
13 years 10 months ago
EMU in the Car: Evaluating Multimodal Usability of a Satellite Navigation System
The design and evaluation of multimodal systems has traditionally been a craft skill. There are some well established heuristics, guidelines and frameworks for assessing multimodal...
Ann Blandford, Paul Curzon, Joanne Hyde, George Pa...