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CGF
2011
13 years 11 days ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
SIAMJO
2010
130views more  SIAMJO 2010»
13 years 3 months ago
A Randomized Cutting Plane Method with Probabilistic Geometric Convergence
Abstract. We propose a randomized method for general convex optimization problems; namely, the minimization of a linear function over a convex body. The idea is to generate N rando...
Fabrizio Dabbene, P. S. Shcherbakov, Boris T. Poly...
ICIP
2009
IEEE
14 years 9 months ago
Seed Image Selection In Interactive Cosegmentation
Interactive image segmentation is a powerful paradigm that allows users to direct the segmentation algorithm towards a desired output. However, marking scribbles on multiple image...
MVA
2007
211views Computer Vision» more  MVA 2007»
13 years 10 months ago
Shadow Elimination in Traffic Video Segmentation
Shadow detection is critical for robust and reliable vision-based systems for traffic vision analysis. Shadow points are often misclassified as object points causing errors in loc...
Hong Liu, Jintao Li, Qun Liu, Yueliang Qian
URBAN
2008
86views more  URBAN 2008»
13 years 8 months ago
Social area analysis, data mining, and GIS
: There is a long tradition of describing cities through a focus on the characteristics of their residents. A brief review of the history of this approach to describing cities high...
Seth E. Spielman, Jean-Claude Thill