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AIIDE
2006
13 years 8 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
DAGSTUHL
2006
13 years 8 months ago
A Petri Net Approach to Verify and Debug Simulation Models
Verification and Simulation share many issues, one is that simulation models require validation and verification. In the context of simulation, verification is understood as the ta...
Peter Kemper, Carsten Tepper
JVM
2004
165views Education» more  JVM 2004»
13 years 8 months ago
Using Hardware Performance Monitors to Understand the Behavior of Java Applications
Modern Java programs, such as middleware and application servers, include many complex software components. Improving the performance of these Java applications requires a better ...
Peter F. Sweeney, Matthias Hauswirth, Brendon Caho...
IJCAI
2001
13 years 8 months ago
Reinforcement Learning in Distributed Domains: Beyond Team Games
Using a distributed algorithm rather than a centralized one can be extremely beneficial in large search problems. In addition, the incorporation of machine learning techniques lik...
David Wolpert, Joseph Sill, Kagan Tumer
IADIS
2003
13 years 8 months ago
A Web-Based Education Tool for Collaborative Learning of Assembly Programming
A visual simulator has been developed as an example of Web-based education tool, which is designed for students to understand graphically internal behavior and structure of comput...
Yoshiro Imai, Shinji Tomita