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» A Multi-scale Generative Model for Animate Shapes and Parts
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IJCV
2007
196views more  IJCV 2007»
13 years 7 months ago
Weakly Supervised Scale-Invariant Learning of Models for Visual Recognition
We investigate a method for learning object categories in a weakly supervised manner. Given a set of images known to contain the target category from a similar viewpoint, learning...
Robert Fergus, Pietro Perona, Andrew Zisserman
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Implicit Blending Revisited
Blending is both the strength and the weakness of functionally based implicit surfaces (such as F-reps or softobjects). While it gives them the unique ability to smoothly merge in...
Adrien Bernhardt, Loic Barthe, Marie-Paule Cani, B...
CGF
2008
128views more  CGF 2008»
13 years 7 months ago
Hierarchical Convex Approximation of 3D Shapes for Fast Region Selection
Given a 3D solid model S represented by a tetrahedral mesh, we describe a novel algorithm to compute a hierarchy of convex polyhedra that tightly enclose S. The hierarchy can be b...
Marco Attene, Michela Mortara, Michela Spagnuolo, ...
CVIU
2011
12 years 11 months ago
Markerless reconstruction and synthesis of dynamic facial expressions
In this paper we combine methods from the field of computer vision with surface editing techniques to generate animated faces, which are all in full correspondence to each other....
Dominik Sibbing, Martin Habbecke, Leif Kobbelt
TOG
2010
124views more  TOG 2010»
13 years 2 months ago
Piles of objects
We present a method for directly modeling piles of objects in multibody simulations. Piles of objects represent some of the more interesting, but also most time-consuming portion ...
Shu-Wei Hsu, John Keyser