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» A Multi-scale Generative Model for Animate Shapes and Parts
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ICCS
2005
Springer
14 years 1 months ago
Modelling and Animating Hand Wrinkles
Abstract. Wrinkles are important visual features on the skin of an animated character. However, realistic animation of wrinkles is not easy, especially for the hand, as it gathers ...
X. S. Yang, Jian J. Zhang
CA
2002
IEEE
14 years 14 days ago
Model-based Animation of Coverbal Gesture
Virtual conversational agents are supposed to combine speech with nonverbal modalities for intelligible and believeable utterances. However, the automatic synthesis of coverbal ge...
Stefan Kopp, Ipke Wachsmuth
TOG
2012
209views Communications» more  TOG 2012»
11 years 10 months ago
Animating bubble interactions in a liquid foam
Bubbles and foams are important features of liquid surface phenomena, but they are difficult to animate due to their thin films and complex interactions in the real world. In par...
Oleksiy Busaryev, Tamal K. Dey, Huamin Wang, Zhong...
GAMEON
2000
13 years 8 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
SMI
2006
IEEE
183views Image Analysis» more  SMI 2006»
14 years 1 months ago
The Generalized Shape Distributions for Shape Matching and Analysis
This paper presents a novel 3D shape descriptor "The Generalized Shape Distributions" for effective shape matching and analysis, by taking advantage of both local and gl...
Yi Liu, Hongbin Zha, Hong Qin