We report on the implementation of a software infrastructure for preservation actions, carried out in the context of the European Integrated Project Planets – the Planets Interop...
Ross King, Rainer Schmidt, Andrew N. Jackson, Carl...
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
Decision making in complex environments in the face of uncertain and missing information is a daunting task. We describe a modeling and simulation based approach to providing plan...
W. Scott Neal Reilly, Sean L. Guarino, Bret Kellih...
This paper describes "Second Life" as a novel type of testbed and simulation environment for sensor-based applications. Second Life is a popular virtual online world tha...
Boris Brandherm, Sebastian Ullrich, Helmut Prendin...