Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Adjustable Autonomy (AA) is the name given to a variety of approaches to the task of giving outside entities the ability to change the level of autonomy of agents in an autonomous ...
Context is a critical element in forming the performance of interactive systems. As the functional diversity and range of use context of the system increase, context sensitivity b...
We present a generic framework for enhanced active multi-sensing. We propose a coopetitive interaction approach, which combines the salient features of cooperation and competition ...
Vivek K. Singh, Pradeep K. Atrey, Mohan S. Kankanh...
In Multi-agent based simulation (MABS) systems, computational models are built as multi-agent systems (MAS). Replication of these models can contribute to improve the reliability o...