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ACMACE
2005
ACM
14 years 2 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
PRICAI
2000
Springer
14 years 11 days ago
Making Adjustable Autonomy Easier with Teamwork
Adjustable Autonomy (AA) is the name given to a variety of approaches to the task of giving outside entities the ability to change the level of autonomy of agents in an autonomous ...
Paul Scerri, Nancy E. Reed
CHI
2004
ACM
14 years 9 months ago
Context-sensitive design and human-centered interactive systems
Context is a critical element in forming the performance of interactive systems. As the functional diversity and range of use context of the system increase, context sensitivity b...
Keiichi Sato, Ken Douros
MVA
2008
159views Computer Vision» more  MVA 2008»
13 years 8 months ago
Coopetitive multi-camera surveillance using model predictive control
We present a generic framework for enhanced active multi-sensing. We propose a coopetitive interaction approach, which combines the salient features of cooperation and competition ...
Vivek K. Singh, Pradeep K. Atrey, Mohan S. Kankanh...
MICAI
2005
Springer
14 years 2 months ago
Agent-Based Simulation Replication: A Model Driven Architecture Approach
In Multi-agent based simulation (MABS) systems, computational models are built as multi-agent systems (MAS). Replication of these models can contribute to improve the reliability o...
Candelaria Sansores, Juan Pavón