This paper presents a technique for natural, fingertip-based interaction with virtual objects in Augmented Reality (AR) environments. We use image processing software and finger- ...
Volkert Buchmann, Stephen Violich, Mark Billinghur...
The paper is concerned with two-class active learning. While the common approach for collecting data in active learning is to select samples close to the classification boundary,...
There has been a concerted effort from the Video Retrieval community to develop tools that automate the annotation process of Sports video. In this paper, we provide an in-depth i...
Mark Baillie, Joemon M. Jose, Cornelis Joost van R...
Segmenting a video sequence into different coherent scenes requires analyzing those aspects which allow finding the changes where a transition is to be found. Textures are an imp...
Current alignment algorithms for registering range data captured from a 3D scanner assume that the range data depicts identical geometry taken from different views. However, in th...