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SIGCOMM
2009
ACM
14 years 3 months ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
TAMODIA
2008
13 years 10 months ago
Preserving Rich User Interface State in Web Applications across Various Platforms
This paper aims to provide thorough discussion of the aspects that compose the state of a Web application user interface, and show how it can be preserved across multiple devices w...
Fabio Paternò, Carmen Santoro, Antonio Scor...
DBVIS
1993
101views Database» more  DBVIS 1993»
14 years 1 months ago
Using Visualization to Support Data Mining of Large Existing Databases
In this paper, we present ideas how visualization technology can be used to improve the difficult process of querying very large databases. With our VisDB system, we try to provid...
Daniel A. Keim, Hans-Peter Kriegel
CHI
2009
ACM
14 years 9 months ago
The mousegrip
Computer games, often played with others, are a compelling pastime for many. However, they have been criticized for their mouse and keyboard or gamepad interactions, as they suppo...
Florian Mueller, Martin R. Gibbs, Frank Vetere
CGF
2010
161views more  CGF 2010»
13 years 9 months ago
HyperMoVal: Interactive Visual Validation of Regression Models for Real-Time Simulation
During the development of car engines, regression models that are based on machine learning techniques are increasingly important for tasks which require a prediction of results i...
Harald Piringer, Wolfgang Berger, J. Krasser