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CHI
2010
ACM
15 years 11 months ago
PlayWrite: end-user adaptable games to support adolescent mental health
Adaptability to the needs of end-users has been identified as a key requirement for technologies designed to support mental health interventions. The PlayWrite system allows end u...
David Coyle, Gavin Doherty, John Sharry
CNSR
2008
IEEE
140views Communications» more  CNSR 2008»
15 years 11 months ago
An Approach for Optimal Bandwidth Allocation in Packet Processing Systems
The increasing demand for more bandwidth and the increased application variety fuel the need for high performance network processors. A simple but highly repetitive task performed...
Mahmood Ahmadi, Stephan Wong
GLOBECOM
2008
IEEE
15 years 11 months ago
Topology-Transparent Distributed Scheduling in Multi-Hop Wireless Networks
— Transmission scheduling is a key design problem in wireless multi-hop networks and many scheduling algorithms have been proposed to maximize the spatial reuse and minimize the ...
Qiong Sun, Victor O. K. Li, Ka-Cheong Leung
HICSS
2008
IEEE
150views Biometrics» more  HICSS 2008»
15 years 11 months ago
Quantitative Early-Phase User Research Methods: Hard Data for Initial Product Design
We describe questions that commonly arise in early-phase user research for new technology products concerning customer needs, priorities, and market definition. We suggest that me...
Christopher N. Chapman, Edwin Love, James L. Alfor...
HICSS
2008
IEEE
105views Biometrics» more  HICSS 2008»
15 years 11 months ago
Understanding Knowledge-Intensive, Practice-Oriented Business Processes
In order to create new opportunities for competitive differentiation, organisations are starting to shift their focus from transactional operational Business Processes (BPs) to ot...
Olivera Marjanovic, Ravi Seethamraju