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ATAL
2005
Springer
14 years 1 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
ACL
1998
13 years 9 months ago
Characterizing and Recognizing Spoken Corrections in Human-Computer Dialogue
Miscommunication in speech recognition systems is unavoidable, but a detailed characterization of user corrections will enable speech systems to identify when a correction is taki...
Gina-Anne Levow
APCHI
2004
IEEE
13 years 11 months ago
Our Ubiquitous Computing Home Inside: A Practical Approach Emerging into House and Home
To make practical ubiquitous computing environment for everyday activities especially for house and home, the environment has to be proactively managed by the users at home themsel...
Soichiro Iga, Saiko Ohno
ECCV
2004
Springer
14 years 1 months ago
Real-Time Person Tracking and Pointing Gesture Recognition for Human-Robot Interaction
In this paper, we present our approach for visual tracking of head, hands and head orientation. Given the images provided by a calibrated stereo-camera, color and disparity inform...
Kai Nickel, Rainer Stiefelhagen
DSVIS
2003
Springer
14 years 29 days ago
Model-Based Design of Adaptive User Interfaces through Connectors
Víctor López-Jaquero, Francisco Mont...