Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
We present a new algorithm to compute a subset S of vertices of a planar graph G whose removal partitions G into O(N/h) subgraphs of size O(h) and with boundary size O( h) each. ...
Task partition is a critical problem of collaborative conceptual design. Aiming at the shortage that current task partition methods don't accord to innovative functional reas...
New tight bounds are presented on the minimum length of planar straight line graphs connecting n given points in the plane and having convex faces. Specifically, we show that the ...
Dense sub-graphs of sparse graphs (communities), which appear in most real-world complex networks, play an important role in many contexts. Most existing community detection algori...