This paper introduces a new classification scheme called “open-ended texture classification.” The standard approach for texture classification is to use a closed n-class cl...
This paper extends the Boltzmann Selection, a method in EDA with theoretical importance, from discrete domain to the continuous one. The difficulty of estimating the exact Boltzma...
In this paper we revisit the tile-shape selection problem, that has been extensively discussed in bibliography. An efficient approach is proposed for the selection of a suitable t...
Nikolaos Drosinos, Georgios I. Goumas, Nectarios K...
We investigate a new registration method for ultrasound volumes relying on on a statistical texture-basedsimilarity measure. Texture information is given by spatial Gabor filters ...
Agile development processes and component-based software architectures are two software engineering approaches that contribute to enable the rapid building and evolution of applic...