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ICIP
2000
IEEE
15 years 9 months ago
Open-Ended Texture Classification for Terrain Mapping
This paper introduces a new classification scheme called “open-ended texture classification.” The standard approach for texture classification is to use a closed n-class cl...
Rupert Paget, I. Dennis Longstaff
GECCO
2006
Springer
156views Optimization» more  GECCO 2006»
15 years 8 months ago
Probabilistic modeling for continuous EDA with Boltzmann selection and Kullback-Leibeler divergence
This paper extends the Boltzmann Selection, a method in EDA with theoretical importance, from discrete domain to the continuous one. The difficulty of estimating the exact Boltzma...
Yunpeng Cai, Xiaomin Sun, Peifa Jia
IPPS
2006
IEEE
15 years 10 months ago
Selecting the tile shape to reduce the total communication volume
In this paper we revisit the tile-shape selection problem, that has been extensively discussed in bibliography. An efficient approach is proposed for the selection of a suitable t...
Nikolaos Drosinos, Georgios I. Goumas, Nectarios K...
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ICIP
2003
IEEE
16 years 6 months ago
Robust statistical registration of 3D ultrasound images using texture information
We investigate a new registration method for ultrasound volumes relying on on a statistical texture-basedsimilarity measure. Texture information is given by spatial Gabor filters ...
R. Francois, Ronan Fablet, Christian Barillot
CORR
2010
Springer
154views Education» more  CORR 2010»
15 years 4 months ago
A Framework for Agile Development of Component-Based Applications
Agile development processes and component-based software architectures are two software engineering approaches that contribute to enable the rapid building and evolution of applic...
Guillaume Waignier, Estéban Duguepér...