Many techniques of knowledge-based segmentation consist of building statistical models that describe the deformations of the structure of interest, and then fit these models to t...
Charles Florin, Nikos Paragios, Gareth Funka-Lea, ...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
We present a 2D model-based approach to localizing human body in images viewed from arbitrary and unknown angles. The central component is a statistical shape representation of th...
We propose a novel approach for modeling, tracking and recognizing facial expressions. Our method works on a low dimensional expression manifold, which is obtained by Isomap embed...
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...