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» A New Deformable Contour Method
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CGI
2004
IEEE
14 years 1 months ago
Real-Time Dynamic Wrinkles
This paper proposes a new method for designing dynamic wrinkles that appear and disappear according to the underlying deformation of tissues. The user positions and orients wrinkl...
Caroline Larboulette, Marie-Paule Cani
IEEECGIV
2006
IEEE
14 years 3 months ago
Stretch It - Realistic Smooth Skinning
Smooth Skinning is still the most popular method for the animation of deformable human and creature characters. It has became almost an industry standard because of its intuitiven...
Xiaosong Yang, Jian J. Zhang
DICTA
2003
13 years 11 months ago
Globally Optimal Surfaces by Continuous Maximal Flows
Abstract. In this paper we solve the problem of computing exact continuous optimal curves and surfaces for image segmentation and 3D reconstruction, using a maximal flow approach ...
Ben Appleton, Hugues Talbot
CGF
2007
171views more  CGF 2007»
13 years 9 months ago
High-Quality Adaptive Soft Shadow Mapping
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attrac...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
VRIPHYS
2010
13 years 4 months ago
A Triangle Bending Constraint Model for Position-Based Dynamics
We present a novel bending model and constraint creation method for position-based dynamics. Our new bending model is introduced as an alternative to the current state-of-the-art ...
Micky Kelager, Sarah Niebe, Kenny Erleben