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PODC
2009
ACM
16 years 6 months ago
On a selfish caching game
In this work we define and study a new model for the caching problem in a heterogeneous wireless network under a flash-crowd scenario. Using non-cooperative game theory, we cast t...
Pietro Michiardi, Carla-Fabiana Chiasserini, Claud...
DCW
2000
Springer
15 years 10 months ago
The GIPSY Architecture
Intensional Programming involves the programming of expressions placed in an inherent multidimensional context space. It is an emerging and highly dynamic domain of general applica...
Joey Paquet, Peter G. Kropf
AC
2005
Springer
15 years 5 months ago
Software model checking with SPIN
The aim of this chapter is to give an overview of the theoretical foundation and the practical application of logic model checking techniques for the verification of multi-threade...
Gerard J. Holzmann
ICSE
2001
IEEE-ACM
15 years 10 months ago
Functional Paleontology: System Evolution as the User Sees It
It has long been accepted that requirements analysis should precede architectural design and implementation, but in software evolution and reverse engineering this concern with bl...
Annie I. Antón, Colin Potts
DIM
2009
ACM
16 years 12 days ago
Privacy-aware identity management for client-side mashup applications
This paper concerns the problem of identity management in modern Web-2.0-based mashup applications. Identity management supports convenient access to information when mashups are ...
Saman Zarandioon, Danfeng Yao, Vinod Ganapathy