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ARGMAS
2004
Springer
14 years 1 months ago
Specifying and Implementing a Persuasion Dialogue Game Using Commitments and Arguments
In this paper we propose a new persuasion dialogue game for agent communication. We show how this dialogue game is modeled by a framework based on social commitments and arguments....
Jamal Bentahar, Bernard Moulin, Brahim Chaib-draa
ICWS
2009
IEEE
13 years 5 months ago
QoS-Driven Adaptation of BPEL Scenario Execution
BPEL/WSBPEL is the predominant approach for combining individual web services into integrated business processes, allowing for the specification of their sequence, control flow an...
Christos Kareliotis, Costas Vassilakis, Stathis Ro...
CVPR
2011
IEEE
12 years 11 months ago
Activity Recognition using Dynamic Subspace Angles
Cameras are ubiquitous everywhere and hold the promise of significantly changing the way we live and interact with our environment. Human activity recognition is central to under...
Octavia Camps, Mario Sznaier, Binlong Li, Teresa M...
ATAL
2010
Springer
13 years 8 months ago
Using answer set programming to model multi-agent scenarios involving agents' knowledge about other's knowledge
One of the most challenging aspects of reasoning, planning, and acting in a multi-agent domain is reasoning about what the agents know about the knowledge of their fellows, and to...
Chitta Baral, Gregory Gelfond, Tran Cao Son, Enric...
CVPR
2012
IEEE
11 years 10 months ago
Batch mode Adaptive Multiple Instance Learning for computer vision tasks
Multiple Instance Learning (MIL) has been widely exploited in many computer vision tasks, such as image retrieval, object tracking and so on. To handle ambiguity of instance label...
Wen Li, Lixin Duan, Ivor Wai-Hung Tsang, Dong Xu