There has recently been much interest in stream processing, both in industry (e.g., Cell, NVIDIA G80, ATI R580) and academia (e.g., Stanford Merrimac, MIT RAW), with stream progra...
Jayanth Gummaraju, Mattan Erez, Joel Coburn, Mende...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
In this paper we present a new FrameNet-based Shallow Semantic Parser. While Shallow Semantic Parsing has been a popular Natural Language Processing task since the 2004 and 2005 C...
The advent of affordable, shared-nothing computing systems portends a new class of parallel database management systems (DBMS) for on-line transaction processing (OLTP) applicatio...
In a transaction-time temporal object database management system (TODBMS), updating an object creates a new version of the object, but the old version is still accessible. A TODBM...