Sciweavers

89 search results - page 5 / 18
» A New Logarithmic Normalization Method in Games Theory
Sort
View
EGH
2010
Springer
13 years 5 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
ECCV
2006
Springer
13 years 11 months ago
Wavelet-Based Super-Resolution Reconstruction: Theory and Algorithm
We present an analysis and algorithm for the problem of super-resolution imaging, that is the reconstruction of HR (high-resolution) images from a sequence of LR (lowresolution) im...
Hui Ji, Cornelia Fermüller
GECCO
2006
Springer
162views Optimization» more  GECCO 2006»
13 years 11 months ago
Indirect co-evolution for understanding belief in an incomplete information dynamic game
This study aims to design a new co-evolution algorithm, Mixture Co-evolution which enables modeling of integration and composition of direct co-evolution and indirect coevolution....
Nanlin Jin
AAAI
2012
11 years 9 months ago
Security Games for Controlling Contagion
Many strategic actions carry a ‘contagious’ component beyond the immediate locale of the effort itself. Viral marketing and peacekeeping operations have both been observed to ...
Jason Tsai, Thanh H. Nguyen, Milind Tambe
GECCO
2009
Springer
144views Optimization» more  GECCO 2009»
14 years 1 months ago
Cheating for problem solving: a genetic algorithm with social interactions
We propose a variation of the standard genetic algorithm that incorporates social interaction between the individuals in the population. Our goal is to understand the evolutionary...
Rafael Lahoz-Beltra, Gabriela Ochoa, Uwe Aickelin