We present an improved sweep metaheuristic for discrete event simulation optimization. The sweep algorithm is a tree search similar to beam search. The basic idea is to run a limi...
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Program slicing is a technique to identify statements that may influence the computations at other statements. Precise slicing has been shown to be undecidable for concurrent prog...
In this paper, we introduce a modified version of the IEEE 802.11a protocol and evaluate its performance. The new protocol is a combination of the standard Medium Access Control (...
We study principled methods for incorporating user utility into the selection of sponsored search ads. We describe variations of the GSP allocation/pricing mechanism that accommod...