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DEM
2001
Springer
247views GIS» more  DEM 2001»
14 years 1 months ago
Procedural Geometry for Real-Time Terrain Visualisation in Blueberry3D
A common concern of the real−time terrain visualisation of today is the lack of geometric detail, when the terrain model is studied close enough. This is primary not a problem of...
Mattias Widmark
RT
1997
Springer
14 years 23 days ago
Interactive Common Illumination for Computer Augmented Reality
: The advent of computer augmented reality (CAR), in which computer generated objects mix with real video images, has resulted in many interesting new application domains. Providin...
George Drettakis, Luc Robert, Sylvain Bougnoux
AFRIGRAPH
2010
ACM
13 years 12 months ago
Progressive RBF interpolation
Interpolation based on Radial Basis Functions (RBF) is very often used for scattered scalar data interpolation in n-dimensional space in general. RBFs are used for surface reconst...
Václav Skala
BMCBI
2005
108views more  BMCBI 2005»
13 years 8 months ago
A linear memory algorithm for Baum-Welch training
Background: Baum-Welch training is an expectation-maximisation algorithm for training the emission and transition probabilities of hidden Markov models in a fully automated way. I...
István Miklós, Irmtraud M. Meyer
SI3D
1999
ACM
14 years 28 days ago
GAPS: general and automatic polygonal simplification
We present a new approach for simplifying polygonal objects. Our method is general in that it works on models that contain both non-manifold geometry and surface attributes. It is...
Carl Erikson, Dinesh Manocha