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IJVR
2006
199views more  IJVR 2006»
13 years 8 months ago
Interactive Virtual Humans in Real-Time Virtual Environments
In this paper, we will present an overview of existing research in the vast area of IVH systems. We will also present our ongoing work on improving the expressive capabilities of I...
Nadia Magnenat-Thalmann, Arjan Egges
TOG
2008
171views more  TOG 2008»
13 years 8 months ago
3D unsharp masking for scene coherent enhancement
We present a new approach for enhancing local scene contrast by unsharp masking over arbitrary surfaces under any form of illumination. Our adaptation of a well-known 2D technique...
Tobias Ritschel, Kaleigh Smith, Matthias Ihrke, Th...
CGF
2006
126views more  CGF 2006»
13 years 8 months ago
Soft Shadow Maps: Efficient Sampling of Light Source Visibility
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by providing visual cues about the shape and position of objects. Several recent alg...
Lionel Atty, Nicolas Holzschuch, Marc Lapierre, Je...
MICRO
2005
IEEE
105views Hardware» more  MICRO 2005»
14 years 2 months ago
Incremental Commit Groups for Non-Atomic Trace Processing
We introduce techniques to support efficient non-atomic execution of very long traces on a new binary translation based, x86-64 compatible VLIW microprocessor. Incrementally comm...
Matt T. Yourst, Kanad Ghose
STOC
2003
ACM
152views Algorithms» more  STOC 2003»
14 years 9 months ago
Cell-probe lower bounds for the partial match problem
Given a database of n points in {0, 1}d, the partial match problem is: In response to a query x in {0, 1, }d, find a database point y such that for every i whenever xi = , we have...
T. S. Jayram, Subhash Khot, Ravi Kumar, Yuval Raba...