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EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
IJVR
2007
202views more  IJVR 2007»
13 years 8 months ago
Full Solid Angle Panoramic Viewing by Depth Image Warping on Field Programmable Gate Array
—To construct 3D virtual scenes from two-dimensional images with depth information, image warping techniques could be used. In this paper, a novel approach of cylindrical depth i...
Xiaoying Li, Baoquan Liu, Enhua Wu
CGF
2004
106views more  CGF 2004»
13 years 8 months ago
High Quality Hatching
Hatching lines are often used in line illustrations to convey tone and texture of a surface. In this paper we present methods to generate hatching lines from polygonal meshes and ...
Johannes Zander, Tobias Isenberg, Stefan Schlechtw...
SMI
2010
IEEE
183views Image Analysis» more  SMI 2010»
13 years 6 months ago
Shape Defined Panoramas
Panoramic projections are often defined by the geometric surfaces used to derive the projections' equations (e.g., spherical and cylindrical panoramas). The parameterization o...
John Brosz, Faramarz Samavati
CISIS
2011
IEEE
12 years 8 months ago
Agent-based Pickup and Delivery Planning: The Learnable Evolution Model Approach
—The Dynamic Vehicle Routing Problem (DVRP) is an optimization problem in which agents deliver orders that are not known in advance to the routing. Partial solutions need to be a...
Janusz Wojtusiak, Tobias Warden, Otthein Herzog