—Ray-triangle intersection is an important algorithm, not only in the field of realistic rendering (based on ray tracing), but also in physics simulation, collision detection, m...
The rapid growth of the web has been noted and tracked extensively. Recent studies have however documented the dual phenomenon: web pages have small half lives, and thus the web e...
Ziv Bar-Yossef, Andrei Z. Broder, Ravi Kumar, Andr...
The purpose of the paper is to introduce a new failure rate-based methodology for reliability simulation of deep submicron CMOS integrated circuits. Firstly, two of the state-of-t...
Xiaojun Li, Bing Huang, J. Qin, X. Zhang, Michael ...
We propose a new free-view video system that generates immersive 3D video from arbitrary point of view, using outer cameras and an inner omni-directional camera. The system recons...
Hansung Kim, Itaru Kitahara, Ryuuki Sakamoto, Kiyo...
Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offse...
Igor Guskov, Kiril Vidimce, Wim Sweldens, Peter Sc...