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TVCG
2010
156views more  TVCG 2010»
13 years 7 months ago
Yet Faster Ray-Triangle Intersection (Using SSE4)
—Ray-triangle intersection is an important algorithm, not only in the field of realistic rendering (based on ray tracing), but also in physics simulation, collision detection, m...
Jirí Havel, Adam Herout
WWW
2004
ACM
14 years 9 months ago
Sic transit gloria telae: towards an understanding of the web's decay
The rapid growth of the web has been noted and tracked extensively. Recent studies have however documented the dual phenomenon: web pages have small half lives, and thus the web e...
Ziv Bar-Yossef, Andrei Z. Broder, Ravi Kumar, Andr...
ISQED
2005
IEEE
106views Hardware» more  ISQED 2005»
14 years 2 months ago
Deep Submicron CMOS Integrated Circuit Reliability Simulation with SPICE
The purpose of the paper is to introduce a new failure rate-based methodology for reliability simulation of deep submicron CMOS integrated circuits. Firstly, two of the state-of-t...
Xiaojun Li, Bing Huang, J. Qin, X. Zhang, Michael ...
3DPVT
2006
IEEE
179views Visualization» more  3DPVT 2006»
14 years 2 months ago
An Immersive Free-Viewpoint Video System Using Multiple Outer/Inner Cameras
We propose a new free-view video system that generates immersive 3D video from arbitrary point of view, using outer cameras and an inner omni-directional camera. The system recons...
Hansung Kim, Itaru Kitahara, Ryuuki Sakamoto, Kiyo...
SIGGRAPH
2000
ACM
14 years 1 months ago
Normal meshes
Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offse...
Igor Guskov, Kiril Vidimce, Wim Sweldens, Peter Sc...