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CGF
2008
139views more  CGF 2008»
13 years 8 months ago
CHC++: Coherent Hierarchical Culling Revisited
We present a new algorithm for efficient occlusion culling using hardware occlusion queries. The algorithm significantly improves on previous techniques by making better use of te...
Oliver Mattausch, Jirí Bittner, Michael Wim...
ICMCS
2010
IEEE
849views Multimedia» more  ICMCS 2010»
13 years 9 months ago
High Dynamic Range image tone mapping based on local Histogram Equalization
High Dynamic Range (HDR) images can represent the acquired scene with a greater dynamic range of luminance than classical Low Dynamic Range (LDR) ones. Despite the recent diffusio...
Alberto Boschetti, Nicola Adami, Riccardo Leonardi...
JUCS
2008
155views more  JUCS 2008»
13 years 8 months ago
Dynamic Bandwidth Pricing: Provision Cost, Market Size, Effective Bandwidths and Price Games
Abstract: Nowadays, in the markets of broadband access services, traditional contracts are of "static" type. Customers buy the right to use a specific amount of resources...
Sergios Soursos, Costas Courcoubetis, Richard R. W...
CGF
2005
186views more  CGF 2005»
13 years 8 months ago
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry
The point set is a flexible surface representation suitable for both geometry processing and real-time rendering. In most applications, the control of the point cloud density is c...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
VC
2008
167views more  VC 2008»
13 years 8 months ago
A framework for GPU-based application-independent 3D interactions
Abstract Direct manipulation using pointing devices commonly relies on basic interaction tasks such as selection and precise cursor positioning. Traditionally, such tasks use geome...
Harlen Costa Batagelo, Shin-Ting Wu