The work described in this paper is an investigation of COTS-based software development within a particular NASA environment, with an emphasis on the processes used. Fifteen proje...
Maurizio Morisio, Carolyn B. Seaman, Victor R. Bas...
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Nowadays it is not uncommon for computer games to be used as tools to help introduce basic computer science concepts. In this paper we argue that games could also be used in more ...
We present a method for transferring knowledge learned in one task to a related task. Our problem solvers employ reinforcement learning to acquire a model for one task. We then tra...
Lisa Torrey, Trevor Walker, Jude W. Shavlik, Richa...
Abstract--Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory ...