This paper presents a novel algorithm for estimating complex human motion from 3D video. We base our algorithm on a model-based approach which uses a complete surface mesh of a 3D...
This paper presents a fast and robust sprite generation algorithm for MPEG-4 video coding. Our contributions consist of two aspects. Firstly, a fast and robust Global Motion Estima...
For the convenient reuse of large-scale 3D motion capture data, browsing and searching methods for the data should be explored. In this paper, an efficient indexing and retrieval...
This paper presents a novel approach for estimating the flow fields of dynamic temporal textures whose motion differs radically from that of rigid bodies. Our approach is based o...
David Edwards, Johnny T. Chang, Lin Shi, Yizhou Yu
This paper proposes a novel method for blindly separating unobservable independent component (IC) signals based on the use of a genetic algorithm. It is intended for its applicati...