We present a theoretical framework and practical method for the automatic construction of simple, all-quadrilateral patch layouts on manifold surfaces. The resulting layouts are c...
This paper presents a novel technique for 2D human motion estimation using a single non calibrated camera. The user’s five crucial human features (head, hands and feet) are ext...
Pedro Correa, Jacek Czyz, Toshiyuki Umeda, Ferran ...
Noise confounds present serious complications to accurate data analysis in functional magnetic resonance imaging (fMRI). Simply relying on contextual image information often resul...
We present a novel rendering system for defocus blur and lens effects. It supports physically-based rendering and outperforms previous approaches by involving a novel GPU-based tr...
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...