Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Abstract. In this paper, we propose an efficient video coding system that applies statistical learning methods to reduce the computational cost in H.264 encoder. The proposed metho...
A common approach to human action recognition is to use 2-D silhouettes in the space-time volume as a basis for further extraction of useful features. In this paper, we present a ...
In recent years, depth cameras have become a widely available sensor type that captures depth images at realtime frame rates. Even though recent approaches have shown that 3D pose...
Andreas Baak, Meinard Muller, Gaurav Bharaj, Hans-...
In this paper, we introduce a novel real-time tracker based on color, texture and motion information. RGB color histogram and correlogram (autocorrelogram) are exploited as color ...