One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that One-clock priced ti...
Thomas Dueholm Hansen, Rasmus Ibsen-Jensen, Peter ...
Planning methods for deterministic planning problems traditionally exploit factored representations to encode the dynamics of problems in terms of a set of parameters, e.g., the l...
Partially observable Markov decision processes (pomdp's) model decision problems in which an agent tries to maximize its reward in the face of limited and/or noisy sensor fee...
Michael L. Littman, Anthony R. Cassandra, Leslie P...
The Partially Observable Markov Decision Process has long been recognized as a rich framework for real-world planning and control problems, especially in robotics. However exact s...
Joelle Pineau, Geoffrey J. Gordon, Sebastian Thrun
Existing algorithms for discrete partially observable Markov decision processes can at best solve problems of a few thousand states due to two important sources of intractability:...