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EGH
2003
Springer
15 years 11 months ago
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...
VIP
2001
15 years 7 months ago
High-speed Parameterisable Hough Transform Using Reconfigurable Hardware
Recent developments in reconfigurable hardware technologies have offered high-density high-speed devices with the ability for custom computing whilst maintaining the flexibility o...
Dixon D. S. Deng, Hossam A. ElGindy
RT
2004
Springer
15 years 11 months ago
Hardware Accelerated Visibility Preprocessing using Adaptive Sampling
We present a novel aggressive visibility preprocessing technique for general 3D scenes. Our technique exploits commodity graphics hardware and is faster than most conservative sol...
Shaun Nirenstein, Edwin H. Blake
DAC
1997
ACM
15 years 10 months ago
Hardware/Software Co-Simulation in a VHDL-Based Test Bench Approach
Novel test bench techniques are required to cope with a functional test complexity which is predicted to grow much more strongly than design complexity. Our test bench approach at...
Matthias Bauer, Wolfgang Ecker
ICPR
2006
IEEE
16 years 6 months ago
Affine Invariant Dynamic Time Warping and its Application to Online Rotated Handwriting Recognition
Dynamic Time Warping (DTW) has been widely used to align and compare two sequences. DTW can efficiently deal with local warp or deformation between sequences. However, it can'...
Yu Qiao, Makoto Yasuhara