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ICCV
2007
IEEE
14 years 9 months ago
Game-Theoretic Multiple Target Tracking
Video-based multiple target tracking (MTT) is a challenging task when similar targets are present in close vicinity. Because their visual observations are mixed and difficult to s...
Ming Yang, Ting Yu, Ying Wu
PG
2003
IEEE
14 years 1 months ago
Adaptive Grouping and Subdivision for Simulating Hair Dynamics
We present a novel approach for adaptively grouping and subdividing hair using discrete level-of-detail (LOD) representations. The set of discrete LODs include hair strands, clust...
Kelly Ward, Ming C. Lin
CVPR
2010
IEEE
14 years 4 months ago
Segmenting Video Into Classes of Algorithm-Suitability
Given a set of algorithms, which one(s) should you apply to, i) compute optical flow, or ii) perform feature matching? Would looking at the sequence in question help you decide? I...
Oisin Mac Aodha, Gabriel Brostow, marc Pollefeys
TCSV
2008
152views more  TCSV 2008»
13 years 7 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
ICCV
2003
IEEE
14 years 1 months ago
Tracking Across Multiple Cameras With Disjoint Views
Conventional tracking approaches assume proximity in space, time and appearance of objects in successive observations. However, observations of objects are often widely separated ...
Omar Javed, Zeeshan Rasheed, Khurram Shafique, Mub...