Abstract. Scheduling jobs on unrelated parallel machines so as to minimize the makespan is one of the basic, well-studied problems in the area of machine scheduling. In the first ...
We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
We consider the problem of processing a given number of tasks on a given number of processors as quickly as possible when only vague information about the processing time of a task...
This paper deals with problems which fall into the domain of selfish scheduling: a protocol is in charge of building a schedule for a set of tasks without directly knowing their l...
Consider the classical online scheduling problem where jobs that arrive one by one are assigned to identical parallel machines with the objective of minimizing the makespan. We gen...