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» A Painting Interface for Interactive Surface Deformations
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SI3D
2006
ACM
14 years 26 days ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
CGF
2008
160views more  CGF 2008»
13 years 7 months ago
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
Thanks to an increase in rendering efficiency, indirect illumination has recently begun to be integrated in cinematic lighting design, an application where physical accuracy is le...
Juraj Obert, Jaroslav Krivánek, Fabio Pella...
SIGGRAPH
2010
ACM
13 years 10 months ago
Camera-less Smart Laser Projector
We introduce here our latest ‘smart laser projector’ prototype, i.e, a modified laser-based projector capable of augmenting all kind of surfaces while simultaneously using th...
Álvaro Cassinelli, Alexis Zerroug, Yoshihir...
CHI
2009
ACM
14 years 7 months ago
Providing dynamically changeable physical buttons on a visual display
Physical buttons have the unique ability to provide lowattention and vision-free interactions through their intuitive tactile clues. Unfortunately, the physicality of these interf...
Chris Harrison, Scott E. Hudson
SMI
2005
IEEE
143views Image Analysis» more  SMI 2005»
14 years 15 days ago
Design and Manipulation of Polygonal Models in a Haptic, Stereoscopic Virtual Environment
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic, stereoscopic virtual environment. The framework is founded upon the concept ...
Jing Hua, Ye Duan, Hong Qin