A simple game is a pair consisting of a finite set N of players and a set W ⊆ 2N of winning coalitions. (Vector-)weighted majority games ((V)WMG) are a special case of simple ga...
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
In spite of the omnipresence of parallel (multi-core) systems, the predominant strategy to evaluate window-based stream joins is still strictly sequential, mostly just straightfor...
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...